SmartOthello Press Kit
- A well-designed app for the game of Othello.
- Created by the 1992 US Othello Champion.
- $2.99 for iPhone and iPad, no gimmicks.
Othello/Reversi apps are a dime a dozen in the App Store. Why create another one? Basically, because you deserve better, and I can create one that doesn’t suck. One that is well designed, plays at your level, and teaches you how to improve your play while making the game fun.
Contact the author: firstname.lastname@example.org
Othello® is a registered trademark of MegaHouse Corporation, and is used with permission. SmartOthello is paying a license fee to MegaHouse.
SmartOthello app and website are localized into multiple languages from the start: Japanese, French, and German. More languages to come.
SmartOthello was created by Anders Kierulf, an independent software developer living in Salt Lake City. As an expert Othello player and experienced iOS developer, he’s bringing a unique set of skills to the task:
Anders was a development lead working on PowerPoint at Microsoft’s Graphics Business Unit in Silicon Valley. He has more than 20 years of experience in computer Go, and has been working on SmartGo full-time since 1999.
Fun fact: Anders’ first Othello program played in a tournament in Santa Cruz in 1981, long before he first made it to the USA.
Website and app design by Scott Jensen.
SmartOthello 1.0 was released August 15, 2016. It was priced at $2.99: no ads, no in-app purchases, no gimmicks. Sales were slow.
SmartOthello 2.0 was released May 4, 2017, as a free app with a $2.99 in-app purchase that adds some features and removes ads. Those ‘ads’ are explained here.
SmartOthello 2.1 was released July 3, 2017, again as a $2.99 app. All the features are enabled for everybody, even if you downloaded it while it was free. The reason for this change is explained in this long blog post.
Please feel free to use these screenshots provided for different devices and languages.